Blackpowder Firearms

Source: Zaman's Guide - Gunner's Magazine (Revised for 2024) — Third Party

This is an early version of the class from the Zaman's Guide to the End of Time Kickstarter. Note that some features may be modified when the full class is released.

The following table presents five options for blackpowder firearms—new weapons introduced in Zaman’s Guide. Additional details for each weapon can be found in their respective sections. All presented blackpowder firearms are considered Martial Ranged weapons.

Blackpowder Firearms Table

Weapon Damage Properties Item Value Weight
Blunderbuss 3d4 Piercing Ammunition (range 20/60), Loud (1000), Reload (1), Two-Handed 50 GP 5 lb.
Musket 1d12 Piercing Ammunition (range 80/240), Loud (1000), Reload (1), Two-Handed 30 GP 10 lb.
Pistol 1d6 Piercing Ammunition (range 40/120), Light, Loud (500), Reload (2) 15 GP 2 lb.
Revolver 1d8 Piercing Ammunition (range 60/240), Loud (500), Reload (6) 50 GP 2 lb.
Rifle 1d10 Piercing Ammunition (range 120/480), Loud (1000), Reload (2), Two-Handed 50 GP 8 lb.

Blackpowder Firearm Manufacturing Table

Weapon Material Cost Tool DC Time
Blunderbuss 15 GP Smith, tinker 17 18 hrs
Musket 10 GP Smith, tinker 17 18 hrs
Pistol 5 GP Smith, tinker 17 10 hrs
Revolver 15 GP Smith, tinker 17 18 hrs
Rifle 15 GP Smith, tinker 17 24 hrs

Blackpowder Firearms

Blunderbuss

Blunderbusses are firearms boasting a large barrel flared at the muzzle, which fire shot or similar projectiles in a narrow spread at short distances. They have the Ammunition (range 20/60), Loud (1,000), Reload (1), and Two-Handed properties, and deal 3d4 Piercing damage on a hit.

Musket

Muskets are muzzle-loaded firearms with long barrels, traditionally reloaded after each shot. They have the Ammunition (range 80/240), Light, Loud (1,000), Reload (1), and Two-Handed properties, and deal 1d12 Piercing damage on a hit.

Pistol

Pistols are one-handed firearms, whose small size and light weight make them especially easy to handle. They have the Ammunition (range 40/120), Loud (500), Reload (2), and Light properties, and deal 1d6 Piercing damage on a hit.

Revolver

Revolvers are one-handed firearms with a rotating cylinder that contains several chambers,
allowing for greater ammunition capacity. They have the Ammunition (range 60/240), Loud (500), and Reload (6) properties, and deal 1d8 Piercing damage on a hit.

Rifle

Rifles are long-barreled firearms boasting superior accuracy due to the grooves on the inside of their barrels, which confer spin to fired projectiles. They have the Ammunition (range 120/480), Loud (1,000), Reload (2), and Two-Handed properties, and deal 1d10 Piercing damage on a hit.

Blackpowder Firearm Properties

Zaman’s Guide introduces two new weapon properties: Loud and Reload.

A creature can use magical or specialized ammunition that has been loaded into the weapon for any ranged attack made with the weapon (creature’s choice for each attack).