Oath of Redemption

Source: Xanathar's Guide to Everything (Revised for 2024)

Help Sway the Lost Toward a Lighter Path

The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers.

While redeemers are idealists, they are no fools. Redeemers know that undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, the paladins bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that, one day, even creatures of wickedness will invite their own redemption.

Tenets of Redemption

The tenets of the Oath of Redemption hold a paladin to a high standard of peace and justice.

Level 3: Oath Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Redemption Spells table, you thereafter always have the listed spells prepared.

Oath of Redemption Spells

Paladin Level Spells
3 SanctuarySleep
5 Calm EmotionsHold Person
9 CounterspellHypnotic Pattern
13 Otiluke's Resilient SphereStoneskin
17 Hold MonsterWall of Force

Level 3: Channel Divinity

You gain the following two Channel Divinity options.

Level 7: Aura of the Guardian

You can shield your allies from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way.

At 18th level, the range of this aura increases to 30 feet.

Level 15: Protective Spirit

A holy presence mends your wounds in combat. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat with fewer than half of your hit points remaining and you aren’t incapacitated.

Level 20: Emissary of Redemption

You become an avatar of peace, which gives you two benefits:

If you attack a creature, cast a spell on it, or deal damage to it by any means but this feature, neither benefit works against that creature until you finish a long rest.