Goblin
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they inhabited before Maglubiyet’s rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Goblin Traits
Creature Type: Humanoid, and you are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid
Size: Small (about 3-4 feet tall)
Speed: 30 feet
As a Goblin, you have these special traits.
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Darkvision. You have Darkvision with a range of 60 feet.
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Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
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Fury of the Small. When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
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Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.